AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on iOS in France Q4 2021
In Q4 2021, the top 5 hypercasual games on iOS in France saw varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into their growth.
In Q4 2021, the top 5 hypercasual games on iOS in France exhibited diverse performance trends in weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Count Masters: Crowd Runner 3D by Freeplay LLC experienced a consistent increase in weekly revenue, starting from $11 and peaking at $186 by the end of December. Weekly downloads saw a significant rise, beginning at 21.9K and reaching around 38.7K in the last week of December. Active users fluctuated, starting at 81.7K, dipping to 53.4K in late November, and climbing back to 92.2K by the quarter's end.
Water Sort Puzzle from IEC GLOBAL PTY LTD had steady weekly revenue, hovering around $160-$265 in October and gradually declining to approximately $92 by December. Downloads peaked at 38.7K in October but dropped to around 25.6K by the end of the year. Active users showed a slight decrease, starting at 39.5K and ending at 35.4K.
Racing in Car 2021 by PSV Studio saw an upward trend in weekly revenue, starting at $796 and reaching a peak of $3.1K in late December. Downloads fluctuated significantly, with a notable spike to 42.9K in the week of December 20. Active users nearly quadrupled from 25.8K in late September to 93.8K by the end of December.
Candy Challenge 3D: Survival! by ALICTUS YAZILIM A.S. had notable download numbers, peaking at 104.7K in early October but dropping to around 1.9K by the end of December. Active users followed a similar trajectory, starting at 19.8K, peaking at 106.4K, and then declining to 6.4K.
Bridge Race from SUPERSONIC STUDIOS LTD experienced a moderate increase in weekly revenue, peaking at $208 in the last week of December. Downloads showed a significant rise, starting at 11.3K and reaching 32.7K by the end of the quarter. Active users saw fluctuations, beginning at 12.1K and ending at 8.3K.
For more detailed insights and data on app performance, visit Sensor Tower.